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FNATI Back To Basics 2025

10 months ago

well you guys have answered us.

Becuase its a tie we will give the mechanics of BOTH Donald and Oswald (who funny enough are both locker characters, but still dealt with differently from each other)


Donald: Starts in the off camera bathroom, when he reaches the lobby he will start to bang on the door.

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When he does, go to the power generator room and hide in the locker. Wait for a loud opening door sound, then wait for footsteps.

Oswald (no renders in the cameras as of yet): He will start in Storage 1 and will make his way to the power generator room, but you can't hide from him when he is in the generator room as he will see you hide. Hide when he is in Storage 2, wait for him to enter then leave (he will move pretty fast when you hide so he wont take 100 years to go away)

Progress on the game is going good, just need to code in Donald and Goofy, then wait for the storage rooms wall texture to be done and the demo will come out.



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Once the demo is beta tested, it will be out.

(also new vs old storage rooms)

New rooms by @CrackersAndTea

2 NIGHT DEMO IS OUT

GO HAVE FUN!!!!

happy 11th birthday fnati @RadianceGamesOfficial I care more about you than my entire family(jk)

<_going_to_upload_the_characters_not_on_the_game_page_yet_(_and_also_a_scrapped_character_)_>

<_we_will_see_if_that_ONE_kid_will_steal_them_lol_> <_i_will_let_budie_type_out_the_character_names_>

Well, since it’s FNaTI’s 11 year anniversary. I figured what better way to celebrate it than to share something I’ve been working on for a year now.

GAME IS OUT NOW!!!!

Donald has been fully coded in. Just need Goofy and the storage rooms to be done (and also make the demo end screen) and the demo will be out.

11 YEARS of FNATI, and honestly this game still fucking rocks

TRTC lore bits with no context