4 months ago

What happened with Five Nights at Zangui's, and what will happen.
#FNAF, #Fangame, #Horror, #3DGame, #GameDev, #Comeback, #IndieDev, #FiveNightsAtFreddys, #Gamemaker, #Devlog.


Back in 2020, I started creating my game Five Nights at Zanguis. I poured everything I knew into it — at the time, I was only 15, and to me, it was the best thing I had ever made. I was proud of it. But just as I was nearing the finish line, my laptop crashed with a blue screen. I took it to get fixed, but they reset the whole thing… and just like that, everything was gone — models, textures, programs, progress. All of it.

That crushed me.

I tried to start over, but my laptop kept crashing again and again. It just couldn’t handle game dev. It was a gift from my parents back in 2013, meant for playing games like Friv or Minecraft — not for making full horror games.

Then school came back in person, I had less free time, and even though I had access to another laptop, it was a school Mac — and Macs aren't made for building .exe games. I didn’t want to break it either.

Still, all these years, the idea of Zanguis never really left me. Earlier this year, I checked the comments on the game’s page and realized… some people actually were waiting for it. Around the same time, I randomly found a USB with a few old files. That hit me hard. It reminded me of how much I believed in this project. I remembered how good I was back then — and how much better I could be now.

So I started saving up. And now that I finally have a laptop built for this, I’m back.

I’m rebuilding Five Nights at Zanguis from scratch. Same idea, better execution. I’m combining my experience, growth, and skills as a 20-year-old who’s ready to finish what he started.

Maybe the FNAF hype has passed, maybe not — I don’t know. I don’t even know if the people who once followed this game still remember me. But I’m not here for numbers. I’m here to finish what I began.

I’m reinstalling all the tools, relearning everything I once knew. It's been 5 years since I last touched Photoshop, 3D modeling, or game engines… but I’m ready.

Thank you for your patience.

Stay tuned — I promise this time, you’ll get the full experience.



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