Game
Starfire
11 years ago

What I did wrong


So as many of you probably realize at this point, I’m new to game development. Very new.

I’m writing this at almost 2 in the morning, so forgive me if I’m a bit jumbled, but I want to talk about what I’m working on over here, while you guys play a rather.. subpar.. experience.

When I was testing this game prior to release, I was seeing what I had accomplished: a clean UI (ish), some really nifty graphics, and a whole system surrounding objectives relating to taking down behemoth ships. Sounds pretty damn cool if you ask me. When I releaed it, I quickly realized something: when the dust settled, my game sucked. Plain and simple. Why? Because my game wasn’t made to be about taking down behemoth ships.

During the whole process I was telling myself “it’s like Battlefront 2, but different” but I never realized what that different actually was that I wanted to convey. Battlefront 2’s space combat’s shortcomings (in my opinion) were because it had you focusing on the stupid objective stuff instead of doing what space battles are awesome for: dogfighting.

Starfire is about dogfighting, and I developed a game that had nothing to do with dogfighting. I made a game where dogfigthing takes a back seat to things that I thought would make the game last longer, or be easier for the player to do: take out these big stupid targets. Literally I made a target practice and tried to sell it as a game. What the fuck? That’s not good! Sure, dogfighting eventually comes into Starfire, but it comes too little and too late.

So what have I been up to? Mostly eating food and enjoying Christmas. But! I’ve been working around how on Earth I’m going to fix this jumbled mess. I’ve stripped literally everything out of this game, and I’m starting over on it. In the past, I’ve just dropped a game once I released it, because I see these glaring holes and I don’t want to touch them ever again. Not this time though. Starfire is my little baby of a game and I’m determined to get it to where I want it to be.

The next update is going to be a long time from now. I don’t know when, I don’t know what it will be like entirely, but I know one thing: it won’t have motherships. Fuck that.



3 comments

Loading...

Next up

Fan art for Foolish I'm feeling kinda better so I drew this

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

What do you think guys in my robot?Just a beginner in 3d modeling..

My instagram https://www.instagram.com/rojhonbb/

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

Finished work on the emotions of a new character for the tank universe

We're glad to announce that Baby Dino Adventures 🦖 is now available in Early Access here on GameJolt! Link: https://gamejolt.com/games/babydinoadventures/508121 Walk, run, and jump as a baby t-rex in this cute platformer Free demo available #IndieGame | #GameDev | #PixelArt

Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.

Levels' maps.

Szayel Aporro Granz - Bleach

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc