Game
Starfire
11 years ago

What I did wrong


So as many of you probably realize at this point, I’m new to game development. Very new.

I’m writing this at almost 2 in the morning, so forgive me if I’m a bit jumbled, but I want to talk about what I’m working on over here, while you guys play a rather.. subpar.. experience.

When I was testing this game prior to release, I was seeing what I had accomplished: a clean UI (ish), some really nifty graphics, and a whole system surrounding objectives relating to taking down behemoth ships. Sounds pretty damn cool if you ask me. When I releaed it, I quickly realized something: when the dust settled, my game sucked. Plain and simple. Why? Because my game wasn’t made to be about taking down behemoth ships.

During the whole process I was telling myself “it’s like Battlefront 2, but different” but I never realized what that different actually was that I wanted to convey. Battlefront 2’s space combat’s shortcomings (in my opinion) were because it had you focusing on the stupid objective stuff instead of doing what space battles are awesome for: dogfighting.

Starfire is about dogfighting, and I developed a game that had nothing to do with dogfighting. I made a game where dogfigthing takes a back seat to things that I thought would make the game last longer, or be easier for the player to do: take out these big stupid targets. Literally I made a target practice and tried to sell it as a game. What the fuck? That’s not good! Sure, dogfighting eventually comes into Starfire, but it comes too little and too late.

So what have I been up to? Mostly eating food and enjoying Christmas. But! I’ve been working around how on Earth I’m going to fix this jumbled mess. I’ve stripped literally everything out of this game, and I’m starting over on it. In the past, I’ve just dropped a game once I released it, because I see these glaring holes and I don’t want to touch them ever again. Not this time though. Starfire is my little baby of a game and I’m determined to get it to where I want it to be.

The next update is going to be a long time from now. I don’t know when, I don’t know what it will be like entirely, but I know one thing: it won’t have motherships. Fuck that.



3 comments

Loading...

Next up

Short intro of us 💕✌️

We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

So here's the first of the zodiac signs i will make for the next weeks.

Why walk when you can jump?

brung back my old oc plus a new one

...they don`t have names yet tho

Path of Kami, running around the shrine area

Colorful Fox

Happy Late Easter!

Hi all, Quick update with a bunch of fixes and changes.

Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.

Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone

Enjoy!