Game ain't dead yet.
The motivation to work on it is in a weird spot rn.
Game ain't dead yet.
The motivation to work on it is in a weird spot rn.
Sorry for the silence. As I stated in a post on my profile, i'm currently helping some of my friends with their own projects and i'm not currently making progress regarding this one at the moment (to put it short, this project is still on hold)
I wouldn't say this game is currently "on hold"...but progress is feeling very slow rn
I did some graphics stuff today...that's it
I trashed the old office and i started making a new one today.
I also made a quick scrolling test with a tutorial on YT (link in article). I'm going to make a new one later down the line.
I'm also still learning FL Studio so progress is kinda slow rn.
This summer. Play the prototype at https://bluesharkslime.itch.io/sillyjesus (DO NOT PLAY THE WEB VERSION)
About time i made this post: the game's been dead for a while. I made a gallery archiving some images as a final goodbye to the project.
https://bluesharkslime.neocities.org/gallery/the-fnift-remakes-r…
Happy (late) #Undertale10!
Spended the whole day reworking some stuff. I was initially going for a 1080p resolution. Dumb decision, this is basically my first clickteam game and i shouldn't go that high. Changing it to 900p and also remaking some graphics for the occasion.
today i made this probably usless mask and i slapped it on the endoskeleton head model...oh, also i added something on the page's ost
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