
Next up
For now, it's a prototype without defined sprites and only implementing the main functionality, which is the gameplay. The only problem is that its development is slow, because I only work on it when I'm feeling emotionally well, or when I have time.
Regarding development, the menu is being improved; you can now see if a piece of equipment is in use, how much it increases or decreases stats, and more.
Regarding the inventory, I'm thinking about what items to implement, besides healing or energy items soon, but I don't know how to manage it. I'm also considering whether to implement a HP limit or have healing stored.
"This time, there's more than an illusion to fear,"
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Super Smash Bros. Crusade is a strange game with a good purpose: to create more crossovers. However, its balance is odd. Some character attacks have almost more priority than all other character abilities, and so on. I'd say it needs polishing.
Testing Sonic Unleashed 2D (it often lags, apparently due to poor game optimization).
This week's Fan Art Friday celebrates Team Fortress 2! Accept the quest in your quest log to get started.












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