Through is a puzzle-platformer with GameBoy theme. In Through, each level consists of four perpendicular dimensions and platforms are scattered throughout them. Player’s is to shift through those dimensions and navigate through the platforms to reach the exit.
Each dimension has two perpendicular dimensions: clockwise and counter-clockwise. The dimensions loop infinitely. Although dimensions are perpendicular to each other, each of them has the gravity relatively pointing downward. After shift, the camera rotates by 90 degrees so the player perceives the gravity as always pointing downward.
All levels have the same predefined size and are fairly small but the dimension shifting ability makes them seem much more complicated though.
And that’s what Through is about. :-)
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