Lost in the Woods is a 2D psychological horror game set in a snowy 19th century village. You play as a young girl who follows strange hoofprints one night, only to find herself trapped between reality, memory, and something far more unsettling. It’s a story about fear, isolation, and the things we can’t explain or don't want to remember.
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Guys, I got light shader working!
Hey everyone! Once our Discord server reaches 40 members, we'll host a early Q&A where you can ask anything about the game.
You can join the Discord here: https://discord.gg/AHGSZhBsh4
Thanks for all the support so far!
Happy new year!
Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt!
Head over to the shop to collect yours 👉 https://gamejolt.com/#shop
Hey everyone, it’s time for the Q&A!
Got a question about Lost in the Woods? Put it in the comments! It'd be great if everyone could ask at least one question, but of course, no pressure Also, we're working right now on the save slots and more menu UI
Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.
A Death reset concept so far for LITW. Ignore the buggy edge climb for now- still trying to get it smooth and player frames still missing
I'm currently coding some important systems for the game that will help with creating the gameplay. I've already implemented checkpoints, hitboxes, and the trigger/event system. I've already reached 4k blocks xD
The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam
To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!
Hey everyone! We will start soon to work on the actuall gameplay of the game. But we also still need to do some planning and optimizing for later. We'll look forward to keep you all updated!













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