2 years ago

What Phobia The Awakening Was Missing And What Phobia Long Hours Need's In The Full Game


Note: I don't own any of the characters nor the art, but I do own all of my characters and my art

After the reveal of Phobia's Next Chapter After The Awakening that was Long Hour's, We know that The Awakening was updated to Version 1.0 before Long Hours was being continued in development. I want to go over somethings that The Awakening was Missing, and What Phobia Long Hours Need's for the Full Game

Missing Character's In The Awakening, And Their Mechanic's:

The First Game In The Series Was The Awakening, After the game came out, The Original Version of the Game was in Brought To Life (The Game That Became The Awakening). The game did have the Original Cast of The Awakening, but with an Endoskeleton Character replacing Jimmy The Elf, The Figure And Mark were added into The Awakening later on. When the Game came out, however there were some missing characters in the game, The Character's That are missing were the Playtime With Percy Gang, The 6 Eyed Hedgehog, The Morbian Version Of Sarah, Phantom Arma, The Different Version's Of Star From Jolly Horror's, The Jolly Suit, Smudger, Buster From Project Readjusted, And Volty From Those Nights At Villca's. All of Them would have simple mechanic's, which will be explained later on. Phobia would originally be in it's own Universe, but it is secretly in multiple universe's, which would be explained in what Long Hours needed.

Percy And His Friends' Mechanics:

Of course the character's of Playtime With Percy would have the same Mechanics in the Original Game, which is being made by @FazieFunbear Himself. their mechanics would be the same as their original counterparts.

6 Eyed Hedgehog's Mechanic:

6 Eyed Hedgehog has a simple mechanic that makes him teleport from room to room, There would be a sanity meter on the monitor with the bar's that go one bar high as the player looks at the monster, the bar would go up as they go insane, When the player is not looking at him, the bars would go down. When the bar is full, the monster would teleport to the office and jump-scare you.

Morbian Sarah's Mechanic:

Sarah's Mechanic is like Golden Flumpty in ONAF 3, Whenever she is on any of the camera's, turning off the monitor would make her jump-scare the player instantly, making the sanity bar go up three bars high

Phantom Arma's Mechanic:

Arma's Mechanic would be just like Phantom Foxy in Fnaf 3, Looking at him would make the sanity bar go up five bars high

Star's Mechanic's:

Their mechanics would be the same as their Original Counterparts in The Fever Dream Of The Grand Finale, their jump-scares are the same as their OG Counterparts

Jolly Suit's Mechanic's:

His mechanic would be similar to Ruby Jolly's Mechanic in Apiphobia, when he goes in the vent's, closing them would make him move back, but if he was in the office, it would result in a game over

Smudger's Mechanics:

Smudger would have the same mechanic's in the first 3 Five Nights At Smudger's, when he is near the door in front of you, closing it would make him move back, if he was in one of the hall's on both sides of the player, putting the mask on would make him move back, but if he got too close to the door, he would run into you, resulting in a jump-scare

Buster's Mechanic:

His Mechanic would be similar to his OG Mechanics in Project ReadJusted, Putting on the mask would make him move back to his stage if he was in the office. if the player wasn't quick enough, then he would jumpscare you

Volty's Mechanic:

Volty would have the same mechanic's he has in the Original Tnav Game's, When he is in the office, using the mask would make him move back to his room, but if the player doesn't have the mask on, he would jumpscare the player Instantly

What Phobia Long Hour's Needs In The Full Game:

Phobia's Long Hours is however still in development, and will be out later on, but there are more character's I think @ih-ihs would add in the game itself. The enemie's in the game however are different to the Upgraded Character's and New Ones In Phobia Long Hour's, They are however, Beezlebub, Mr. Fun, Alternate Owen, The Pinagsama From Jollibee's As Above So Below, The Beast From Sodor Fallout, Furnace From The Sonic.EXE Universe, And Seek From Roblox Door's. The Protagonist's however are Smudger, Sixteen, And Skye From The Bunny Graveyard. There are going to be seperate level's just like in Brought To Life (The Game That Became The Awakening).

Level 1: The Nightshift:

Level 1 Is gonna focus on the main game's Five Night's Theme like in The Awakening, The Enemies mechanic's would be different to each character in the game. The Main Cast would have their mechanic's, Beezlebub would have the same mechanics as Mortimer in Fnati's Remake, Mr. Fun would have 2 Mechanic's, Alternate Owen would teleport from room to room, The Pinagsama would crawl through the vent's and charge toward's the door, The Beast would move on the rails and would use it's legs to run on land towards the office, Furnace would move from different cameras until he uses his rocket boosters to charge towards the doors, and Seek would run from camera to camera until he runs straight to the office unless he is flashed by light. The player would take the role of Jason, The Night-guard of Long Hour's, the Player would have to survive until 6 AM to move on to the next level

Level 2: Nightmare Garden:

Level 2 would take place in the garden level of The Bunny Graveyard, With a more darker tone of the atmosphere, The enemies This time are Seek, The Beast, Furnace, Alternate Owen, The Pinagsama, And Thomas Gotze (The Monster In The Machine). The Beast would move on it's leg's, searching for the player, Seek would Run around the whole map, Furnace would look for the player and chase them with his rocket booster's, Pinagsama would walk on his 4 legs and chase the player down, Alternate Owen would hide his mouth behind his mask and remove it when the player is found, and Thomas Gotze would use his vehicle to try and chase the player down. This time the player takes the role of Skye, The Lone Survivor Of Long Hour's, They would have to find 7 key's in order to pass the level, but they would also hide in different hiding spot's like the Ball-pit's, The Closet's, Or The Bed's. once all the key's have been collected, you will proceed to the final level of the game.

Level 3: Railway Escape:

The Final Level would be taking place on a railway similar to the one in Smudger's 5 Wanton Brother, The player will have to face Thomas Gotze himself as The Monster In The Machine, There is a health bar on him and on the top left of the screen would be the player's health, The Player would take control of Smudger And Sixteen, Smugder however is The Generator Engine with lots of Supernatural Power's, and Sixteen is The Weapon's Engine with his Mini-gun's. Using Sixteen would attack the boss, and using Smudger with his Speed and Strength can slam into Thomas so hard would deal alot of damage. When the final bosses health reaches 0, then the game is over

and that's all for what I have now, what a long ride it is, as always, Stay safe everyone



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