So, NWaCE has been radio silent for a while, and I feel I should address this. A lot of the reason I haven't worked on the game much is just simple lack of motivation. My active interests in CEC, FNaF, and game development have been dwindling as development has gone on. Not to say that I don't like those anymore, I simply am interested in other things more. Another reason, I had a very specific idea in mind for night 5 of this game, an idea that, in theory, would make for a very enthralling and fun story beat. However, I don't have any of the skills necessary for this to actually pan out well. In execution, it would be incredibly boring, and would only really have any sort of real "fun factor" the first go around. So, suffice to say, that idea is scrapped. I only made this decision recently. But, I don't want night 5 to just be a harder night 4, and I'm currently struggling to think of a new night 5 gimmick. So, that's where we are now. One thing I can announce, though. Night Watch at Chuck E's will feature support for Gamejolt trophies. This is fully implemented already, so upon release, it will be there. No promises or even slight suggestions of anything else, I've decided now that I'd rather not say anything I can't be sure I'll follow up on.
Next up
They did not have to cook that hard
I'm sorry the game is taking so long
Continuing to work on the extras menu
The Scratch Team has just recently updated their Terms of Service yesterday, letting you know they now have full permission to use your content to train AI models.
Lowkey forgot about this for like a year but it's coming out by the 30th probably
Teaser 1
Hi would anybody be willing to do a bit of beta testing
An actual development update on the game page it's a Christmas miracle
Ricky Rabbit's Seasonal Flavoritiez! Season 3 Episode 13 (Wet Dry roundabout)
Who tf is this guy











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