
big sos
big sos
Devvy Update: Poster mostly coded. Obviously, honk stuff is to be added. That's a FNaF fangame norm: If you can't honk the poster & make a funny sound, it's immediately D-tier (/j)
Figured I'll post 2 archives from my Scratch account while I keep on developing what I have to. For the 1st of these two - my 1st ever attempt at something that actually (kinda) follows the FNaF formula.
le funi title drop (granted, I've revealed it under one of my videos, but... Who cares, I reveal it anyway because I said so. Also I might rename the page to it today)
Poster update: g
Quick 'lil update (since this game sure as hell needs it): The jist of all the normal nights is done - mechanics & the foes.
Also, I did a slight touch-up to the office to make it darker - that's on the 1st image.
I'm not sure if I'm alone on this, but: the redesigns for SMG4/SMG3 have grown on me. I never really hated them, but I also didn't have a clear opinion on them. Taking a look back at them, however... they're pretty alright, in my opinion.
Okay, I find it odd how sometimes, when I check up on Rivals of Aether after downloading some stuff from the workshop, the placement of some of these characters/stages gets pushed back & I don't know how that happens.
Goodness gracious, look at the time!
(AM-shower reveal moment)
the read
Devvy Update: Currently attempting to turn on the cameras. If they'll work, we might just see new "sketchy" guests.
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