Game
3 Nights with the Sketched Ones (a.k.a. no ******* way, koob is making a fnaf fangame that isn't top down. holy **** that's (not) impressive)

11 months ago

Whatever-thly reminder that this thing will be finished someday. Delays may happen, but this son of a gun ain't gettin' shelved, unlike my previous project.


obraz.png

big sos



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'boutta get chased by Specimen 7, the wall of all walls. Wish me luck, comrades & other lads

#GJAsks EZ, it's this masterpiece I'm currently playing through.

Welcome back to another episode of 'Cookie Clicker grandmas having the bestest of names'

(probably the last post for the next 12 hours I guess)

I got chased by Specimen 5 in SJSM & ngl - although it wasn't too hard for the most part, it was MASSIVELY horrifying in the maze-like abyss rooms. Some of 'em illusions were so dark, I couldn't see pathways!

Bab is frightening.

Devvy Update: Literally got the jist of the cameras for this game. Everything should be smooth sailing from now on.

(do not trust the long eye man)

Devvy Update: Poster mostly coded. Obviously, honk stuff is to be added. That's a FNaF fangame norm: If you can't honk the poster & make a funny sound, it's immediately D-tier (/j)

I don't think fidgeting around with GMod's post-process effects in THIS SPECIFIC WAY was a good idea. Lowering the darkness, being on a backrooms map & having Taker boi over there chasing me is a recipe for nightmares, ngl.

Quick 'lil update (since this game sure as hell needs it): The jist of all the normal nights is done - mechanics & the foes.

Also, I did a slight touch-up to the office to make it darker - that's on the 1st image.

Goodness gracious, look at the time!

(AM-shower reveal moment)