I haven’t even touched Blocky’s Adventure in like a month. Well, I needed a break for reparation and to give my self some thinking time. I’ve been working on a movie and a game and the trombone and the list goes on. I mean I want to finish the game, movie, etc. but, its stressful so. I’ve cleared a time to work on a new game, just to ease my mind a bit, its a simple clicker game so its a easy make. Hopefully next week (Monday-Friday) I’ll be able to make at least some changes to this game. The reason I say this game is stressful to make is because most of the sprites are “Teleporting blocks” so a lot of the coding is “when sprite: one, touches sprite: current, switch backdrop: whatever,” and it’s freaking boring when you do it for 5 hours straight.
Next up
In the forest
art comission.
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
Werehog transformation process. #sonicunleashed
Strange Umbrella
Check out this NPBR cyberpunk character model by Glyong E!
https://www.artstation.com/artwork/8edJRE
Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!
Likes appreciated ✌️
#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack
Some Shadow boss fight gameplay 👾
A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!










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