Next up
Work in Progress.
What's new in this devlog?
- I added some foliage around the lab after the cyro-sleep
- I added some other things in game no one would notice in a photo.
- Right now i'm working on the story's progression and fixing the ambient changes..
What do you think is happening here?
(Showing another leak just like the new one below many didn't notice.)
To record my progress:
- I have a vast majority of the game done + all puzzles completed
- I have all soundtrack and material required
- I am planning on achievements
- I am fixing a lot of bugs in a climax point of the game
- I am yet to make ai enemies.
Memories...
Concept i made, Don't expect any more of this anytime soon.
I'm more focused on the sequel at the moment, And my demo for Lonecry.
"It's just a few tripmines! How bad could this be?"
A little update on development so far...
- Soundtrack added
- Trophies added
- Improved FPS/Performance by modifing some camera settings
- Enemies can open doors
- Lighting has been fully baked.
I'm delaying the fangame release to August. This is why:
- Fixing bugs and adding gameplay improvements that many have begged for
- Attempting to add practice mode, if not then ghost mode
- New part of the game has to be made
Be patient. will be worth it
This game will have a very big map, compared to previous titles.
Along with many puzzles and enemies...Even an amazing Story and Plotline too!
Granny's entire family will be present, Each enemy serves as a different threat for different parts of the game.
New progress with the game development:
- UI Transparency is now possible
- "Notes" can be found throughout the game
- Some new events made
- and some other fixes such as event triggers, explosions, and other weird issues.
This doesn't mean i am finished.
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