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Monstrum: Alpha Mod
6 months ago

While making the Hunter AI, I came across something that I thought was pretty cool. I am not sure if this is used in the game or not, but it seems that when this animation plays, the Hunter immediately kills the player using its hand like a weapon.




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I redid the deck balcony models after realizing how off they were, this is just one model and I made everything modular so hopefully it will be easier to recreate all the other variants when it comes to that point.

|== Major Update ==|

Realtime Culling

Monster AI - States & Animations

All rights of assets go to the original game creators Team Junkfish!

Monster AI - Movement in Level Generation!

All rights of the assets go to the original game creators Team junkfish!

Procedural Generation - Room Layouts

All rights of the assets go to their respective creators Team Junkfish!

Procedural Generation has Multiple Decks!

All rights of assets go to the original game creators Team Junkfish!

OOoOoOOOo he's alive!!!

Thanks to DevilNaiden for allowing me to use his incredible recreated model of Sparky!

And of course as always thanks to Team Junkfish for any original ideas/assets that is presented in the game!

Devlog - Basic Monster AI

Monster AI - Attacking and Audio

All rights of assets go to the original game creators Team Junkfish!

|== Small Update ==|

An as accurate as possible representation of what the early Monstrum Pre-Alpha menu screen looked like.

Reference video: "Rezzed 2014 ~ Day 2 (Monstrum & Dream - Oculus Rift)"