Game
Work Week At Krab's

24 days ago

While things have been silent for a while, I am providing a much-needed update for Work Week at Krab's regarding it's current progress and it's future.

See article below \/


Over the months that have passed, I have done a lot of reconsideration with the gameplay and overall substance that WWAK provides for real players; fans of SpongeBob, fans of horror games in general, and everyone in between.

I am also quickly learning first-hand how non-linear solo game development really is, which is why I believe my percent estimations of the game's progress, especially followed by five months of complete silence were not only complete misjudgements in hindsight but also unfair to the followers of this page.

Back-end framework has been my focus recently, creating clear plans and refining the identity of the game, but there has also been progress on fleshing out locations, adding new pivotal and complementary gameplay elements, and improving signposting and gameplay trajectory.

Of course WWAK may not be considered a major cultural masterpiece when it's done, but I want to give it the time to cook it deserves so it doesn't fall short of being an enjoyable and replayable game at the very least, because that is my priority. Let this post be a start for more frequent updates, even if they are not always major ones.



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With ups and downs of life among family being in the hospital, updates have unfortunately been on pause. I am making this post to say that WWAK is still being developed, and also to show a screenshot of an early build of the demo.

I've recently come to a hard decision to not include my originally planned LEGO mode in the game. Due to legal risk of LEGO's history related to lawsuits it is simply not worth it, but here is what it would look like otherwise!

7/9/2025

Development Progress: ~85%

Read below \/

The demo for Work Week At Krab's is now available.

Controls have been posted in the description page.

Have fun.

As I was working on Work Week At Krab's I figured some of you may want to know how to imitate the visual aesthetic of the game. Besides needing poor blender skills, here is a short tutorial on how to do it

Welcome to the Krusty Krab

Behind The Scenes

Don't get used to sneak-peaks for Work Week At Krab's content like this very often, but I think he's coming along real nicely...

So, Work Week At Krab's (WWAK) is currently in active development!

Since the game page doesn't have a lot to offer yet, I thought I'd post a BTS screenshot.

Expect more posts in the coming weeks.

Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖

https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…