Game
Work Week At Krab's

8 months ago

7/9/2025

Development Progress: ~85%

Read below \/


A lot of progress has been made on WWAK as of recent, and I am currently fleshing out all of the core gameplay loops as we speak.

My main focus has shifted toward polishing mechanics, fixing bugs, and making performance improvements, as environment and character design is basically finished at this point.

I am happy with the direction this project is going so far, and as far as I'm concerned, I'm working full steam ahead towards the finish line.



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I've recently come to a hard decision to not include my originally planned LEGO mode in the game. Due to legal risk of LEGO's history related to lawsuits it is simply not worth it, but here is what it would look like otherwise!

Don't get used to sneak-peaks for Work Week At Krab's content like this very often, but I think he's coming along real nicely...

Behind The Scenes

As I was working on Work Week At Krab's I figured some of you may want to know how to imitate the visual aesthetic of the game. Besides needing poor blender skills, here is a short tutorial on how to do it

The demo for Work Week At Krab's is now available.

Controls have been posted in the description page.

Have fun.

While things have been silent for a while, I am providing a much-needed update for Work Week at Krab's regarding it's current progress and it's future.

See article below \/

Welcome to the Krusty Krab

With ups and downs of life among family being in the hospital, updates have unfortunately been on pause. I am making this post to say that WWAK is still being developed, and also to show a screenshot of an early build of the demo.

So, Work Week At Krab's (WWAK) is currently in active development!

Since the game page doesn't have a lot to offer yet, I thought I'd post a BTS screenshot.

Expect more posts in the coming weeks.

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^