While you wait for the hotfix to release, check out a new video of the development menu for the game:
This menu was used to screw around or test certain things during development, and is still being actively updated!
Next up
Hey everyone, Level 2 is going to be taking a bit longer because the entire level is being reworked to work better with the AI.
I wish I knew how to do pathfinding with platformer stuff but I don't, so we have to cater to the AI with the level design.
A hotfix for Level 1 is currently in development! We still aren't motivated to work on Level 2 but want to update the game, so we decided that a hotfix for Level 1 is a good idea, especially because Level 1 doesn't fully fit our vision.
Expect it soon!
It's not over yet.
Level 2 is in the works! But you already knew that, probably.
Check out the image above!
Something I'm gonna try not to do is release demos, I want levels to release in full.
Image made by @SillyLavez
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
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