Game
Whipslash
6 years ago

Whipslash 1.0.0 is launched! This version includes a bunch of new changes:

- Axe tracking further improved

- Generators that charge the axe

- Axe explosion activated by grip controls

- More SFX

- VFX including trail rendering, healing

- Checkpoint system




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Whipslash v0.3.0 is up with a bunch of new changes.

- Axe tracks to where the player is looking

- Elite enemy model is in

- Explosive crates

- Modified enemy attack patterns

- Danger zones

- Player health UI

- A reworked map

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Runestones: from concept to in-game model🗿

So here's the first of the zodiac signs i will make for the next weeks.

I-Buki

Mio-Da!

Ibuki Mioda!

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Shuiro Haname. #Commission

Commission for @ShuHaname

Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart

If you’ve played the Vault demo and enjoyed it, please consider ‘liking’ the game page here on Gamejolt and/or leave a comment!

Also please consider tossing Vault on your Wishlist, I really appreciate your support!

https://store.steampowered.com/app/1251800

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)