So, great news! I've been making good progress in the quality of the camera filters and the detailing in the building's environment. I've also made a lot of progress on the actual office itself, and I've been able to do some test renders from the points of view you'll be able to look from.
For reference, think of the way you can look at 90 degree angles in POPGOES. That's the sort of mechanic I'm going for here, since the engine I'm using doesn't allow for the office scrolling perspective effect used in Clickteam FNaF games, and scrolling really just doesn't look right without that.
I'm hoping to make some significant progress on a demo and be able to release something to show what kind of gameplay you can expect from Charlotte's Funhouse. Maybe some development videos, if anyone is interested.
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