Game
9 WORLDS
6 years ago

why did i think going over the entire code backbone and all game textures properly, wouldn't drag me into development hel? im not sure why in retrospect. for some reason i thought not making and adding content meant faster development time




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despite an entire backbone rewiring, we are so back.

crowdfunding this project: https://www.subscribestar.com/err-arachnica

#strategy #scifi #textadventure #rpg #4X

ingame machines and gameplay build progressing.

*it's 2am, do you know where your O R B is?*

in serious news, the book progress continues but in the meantime, i figured i'd gamejam some horror during spooky season.

HUD test

testing the mood and ambience of things as i get player control systems wired into the text frontend.

rigging ragdolls, even for some light art pictures, is hard and annoying, but im slowly figuring out how to convert these

the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.

main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.

player UI is coming together.