Next up
Got the loading and unloading of entities in
So I can add these collectables back in, but THIS time, instead of just being "insert standard common collectable", they do have a small but significant function in the gameplay unlike before
Boost extensions are real
The tech is gonna be CRAZY
Elliott Speedin
In general we trust, until everything left is dust
(Lieutenant flipping out is just a side effect)
At this point this will just be Benjiro's jump because I don't know what other jumping animation to put for him, I mean I jump like this irl anyway so it makes sense(cuz maro)
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Ok I’m calmer from earlier now lol
But I did also find out that Geometry only cycles can exist
Which isn’t too much of a problem because the fix on that is just by comparing Ys to each other and breaking off the one with the grater one to the lesser one
UN DIBUJO PARA @HiramAlejandro !! ESPERO QUE TE TAMBIÉN TE GUSTE! >:) /// A DRAWING FOR @HiramAlejandro
!! I HOPE YOU ALSO LIKE IT! >:)
I also found out too that there CAN be cycles that are more than 4(times which I thought a cycle consisting of four connected nodes would be impossible but I guess not)
However, the same method I had before STILL WORKS!!
I’m 💯 confident this is it
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