made a new map called Maple island
updated the scope mechanics and added new scopes/sights
M4A1 model and texture changed
rocket launcher and MP5K removed due to broken mechanics and damage system
sound attenuation has been changed
User(host) can now customise the sky to their liking
post processing has been changed
A.I events have been optimised
A.I can now also sense damage
Character models have been swapped
weapon collision with world object has been changed
Pistol sprint animation and sound has been fixed
Training map has received some changes
boxes and barrels model has been changed included the materials(textures)
floor collision has been fixed as well [ no more floating characters]
Next up
Health system is coming along pretty well
Visual scratches & marks also added smoke and warning chime when health is low
Vehicles now have health (it's not complete yet) Also added Controller Support
design of gauge is taken from Toyota ae86
Converted all vehicles to be rear wheel drive
Now they accelerate much quicker
Also made some AI Vehicles to be faster than the player
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Did a lot of stuff on backend so not much to show
but here's something I worked on earlier
Breakable Fences
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
MAN this Ai is super needy
It didn't know what to do in certain situations where the pathing system says there's nothing in the way but the braking system says it does
so I had to implement this workaround using Nav Modifiers
AI Patrolling
Using dynamic navigation
This is a must if you're making a large map or using level streaming
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
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