The Sub GUI to spawn buildings and units not become invisible as intended.
The units spawned are moving in the wrong angles.
The units were able to go through both the HQ.
The main enemy was unable to build the garage.
Both players unable to farm rocks with some collisions in specific cases.
The pause menu background had a white line on top of the sprite.
The main enemy was able to build enemy structures in the overlay of player buildings.
The player and enemy soldiers were shooting bullets from their hearts lol (image origin issues).
Both sides' units were unable to lock in on enemy targets if someone were standing in front of them to hide their line of view.
The player was able to display the "recruit" and "build" GUI at the same time.
The main enemy was only spamming "recruit soldiers" rather than getting some tanks.
The tanks and soldiers had Stormtroopers aims when must targeted the enemy HQ lol.
The main enemy was spawning units only when overlaying their own buildings (game design change).




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Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
A simple casino game where you use monster cards to win against the dealer. Discard cards, draw new cards, and win against as many monster cards as possible.
https://gamejolt.com/games/monster-cards-duel-the-casino-game/10…
The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam
To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!
Welcome to Meowosville, home to the catfolk, with houses made of cardboard boxes and feline-looking towers! 🐱
Catfolk love to fish, and love the company of the nearby dogs and crabs! 🐶 To the north, the buff cats claimed a cave as a gym for themselves. 💪
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