The Sub GUI to spawn buildings and units not become invisible as intended.
The units spawned are moving in the wrong angles.
The units were able to go through both the HQ.
The main enemy was unable to build the garage.
Both players unable to farm rocks with some collisions in specific cases.
The pause menu background had a white line on top of the sprite.
The main enemy was able to build enemy structures in the overlay of player buildings.
The player and enemy soldiers were shooting bullets from their hearts lol (image origin issues).
Both sides' units were unable to lock in on enemy targets if someone were standing in front of them to hide their line of view.
The player was able to display the "recruit" and "build" GUI at the same time.
The main enemy was only spamming "recruit soldiers" rather than getting some tanks.
The tanks and soldiers had Stormtroopers aims when must targeted the enemy HQ lol.
The main enemy was spawning units only when overlaying their own buildings (game design change).




1 year ago
Next up
Steam the GOAT
This is Stryker Sunday, jolters :3
@pm-studios
' Bandit Trap has an open beta RIGHT NOW! It's open until 3 am ET on Nov 30th.
Quests celebrating the beta have entered your quest log.
Play the game for FREE: https://bit.ly/BanditTrapSteam
@Innombrable ![]()
is a Jolter to Watch and game dev! Follow @Innombrable
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before the quest ends on December 2 and you'll get Coins!
WIP for "My Little Cat: Battle for Catland"
The player ammo is now targeting the slimes + working on more stuff.
Release date: 2026
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!



















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