The Sub GUI to spawn buildings and units not become invisible as intended.
The units spawned are moving in the wrong angles.
The units were able to go through both the HQ.
The main enemy was unable to build the garage.
Both players unable to farm rocks with some collisions in specific cases.
The pause menu background had a white line on top of the sprite.
The main enemy was able to build enemy structures in the overlay of player buildings.
The player and enemy soldiers were shooting bullets from their hearts lol (image origin issues).
Both sides' units were unable to lock in on enemy targets if someone were standing in front of them to hide their line of view.
The player was able to display the "recruit" and "build" GUI at the same time.
The main enemy was only spamming "recruit soldiers" rather than getting some tanks.
The tanks and soldiers had Stormtroopers aims when must targeted the enemy HQ lol.
The main enemy was spawning units only when overlaying their own buildings (game design change).




Next up
Good night, jolters
(Someone needs popcorn?)
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
In my games website, I added a live filter to sort the games by category :3
A new quest celebrating Dead Pets Unleashed just entered your quest log!
Dead Pets Unleashed is a rock feminist adventure where you play as a demon named Gordy (the bassist of the punk band Dead Pets.)
Play the #DeadPetsDemo now: https://bit.ly/deadpetsgj
I beg your pardon?
(GJ main page lol)
This game is a tribute to a beloved game from my childhood, "Final Fortress" - a tower defence classic that captivated me with its strategic gameplay and action-packed elements.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
WIP for "Final Turret"
Spawning enemy events... Done
Turret aiming and shooting... Done
Saying hi to @Manuelaa
... Hi 



















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