Next up
you can guess what this is (the version in image 2 would be used if playing as timmy)
tried using a brighter black
higher contrast i guess
(note: character is a minor)
(another note: anti-ai thing applied)
gotta replace that default ui style (random)
hey atleast image-based parallax works (decided not to use tile-based parallax cuz this time im being careful about performance (rc2 was unintentionally very laggy))
.
i like this style tbh
(i also like fluent tho)
anyway
random concept design from earlier btw
(this is a different form of valex but this is not any of the super valexes (form only at night))
physics make me go y e s (placed 2 of the godot logo to make sure that things collide with one-way platforms the way they should) (i should prob make devlogs on youtube)











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