Next up
gotta replace that default ui style (random)
hey atleast image-based parallax works (decided not to use tile-based parallax cuz this time im being careful about performance (rc2 was unintentionally very laggy))
dangit not again
[article directed at gamejolt]
you can guess what this is (the version in image 2 would be used if playing as timmy)
i synchronized my hand to this
physics make me go y e s (placed 2 of the godot logo to make sure that things collide with one-way platforms the way they should) (i should prob make devlogs on youtube)
just realized i f[ric]ked up the tiles here
(subject to change)
anyway valex (pronounced they-lex) designs in chrono order (ignore cape)











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