Next up
physics make me go y e s (placed 2 of the godot logo to make sure that things collide with one-way platforms the way they should) (i should prob make devlogs on youtube)
you can guess what this is (the version in image 2 would be used if playing as timmy)
doing something font related so that i can do something like this
(subject to change)
never seen an editor EXACTLY like this before (normal roblox studio doesnt count tho)
(parts labelled for no reason)
that easy
(might have to tweak it tho)
bruh thats a downgrade
hey atleast image-based parallax works (decided not to use tile-based parallax cuz this time im being careful about performance (rc2 was unintentionally very laggy))
this is an old design (result of a self-challenge where i have to turn a bad thing into a good thing)
what else should i do it to
also applies in the real world (quote is from me)











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