Game
Nights at Felix's 2

4 months ago

With Yoda's AI finished, I'm finally free from the cycle of procrastination I've been stuck in since I first announced this project.


Yes, this should mean I'll be able to get everything finished very quickly now! It might even be much quicker than usual since I already completed all the other assets (the menu, game over screen, custom night etc), which I usually only do after I finish the main office frame.

To be honest, I don't know why I procrastinated so much; my motivation for this project was a rollercoaster, which I think is a first for me. Usually, I'm either super motivated and work on something almost every day, or I have no motivation at all and decide to cancel it.

I've said this countless times, but I'll say it again: this was a project I really wanted to make, so don't think I forced myself, I can assure you I don't do that. I was definitely not motivated to work on the original Nights at Felix's 2 and I cancelled it almost right away as I knew it wouldn't do any good.

I don't know. Maybe I'll be more careful next time to prevent this strange rollercoaster of motivation, is that a normal thing? I know a lot of you guys are developers too, so feel free to tell me what you think. I always appreciate getting advice.

The plan now is to balance the AI as they can all attack at once right now. When that is finished, I'll whip up a beta build for @HattyTheGuy to play. After that, once everything is working as intended, you should receive the game either:

  • Sometime next week, if I can keep my motivation decent.

  • Or on Halloween, which is just two weeks away.

Anyway, that's all for now. See you soon!



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Okay so ya'll may or may not be getting the game on friday, if not sooner.

Yeah it just kinda hit me out of nowhere how little there is left to do before its ready lol.

will do a proper post about it soon as well as update the gamepage

I'm currently finishing up someone's AI. I only have one more character's AI to go, and then I'm free from what was probably the biggest hurdle holding me back: making the AI. Everything else should be easy after that.

Made the custom night yesterday, still gotta code everyone else's ai though.

We are all forgotten bruv

#Fnaf

Nights at Felix's 2: Android Edition is out!

Big thanks to @Bisctard for playtesting and @GreenJerry for helping me fix a export issue!

Also athough I mentioned this in a previous post, the game is also open source! you can download the mfa & take a look!

Freddy, Nonnie, Aicka, Foxy

Let's do a Q&A! Feel free to ask anything you want! of course I won't be able to answer everything or else you'd get spoiled but still, dont be afraid to ask whatever comes to mind

M to the B

Animating the jumpscare for Olga right now.

I have finished Olga's and Yoda's cam renders, but I haven't started their AI yet, so I'll probably get to it soon. I've been procrastinating on that even though it's super easy, lol.