
Work in progress: Level Copper Hands factory. The factories stretch perpendicular to the coastline, like arms reaching out to greet incoming ships. All necessary elements have been added to the level and it is waiting for balancing.
Next up
Final Collision Art: Traffic is a vital part of any city's life. While RTB-Automatik aren't smart machines, they do keep traffic moving.
Art enemy unit RTB-Automatik.
#FinalCollision #Art #GameDesign #STG #Scifi #ClassicArcadeShooter
The player's weapon system:
The player's weapon system has been updated. Players can now only use three attack types. The Delta Generator S and J-Beam have been removed.
PMA: Added a tool PMA for analyzing player movement. Movement analysis will allow you to evaluate the player's activity and, based on this, give points for completing levels.
#FinalCollision #Shmup #GameDev #Godot #ScrollShooter #SciFiShooter
Work in progress.
One of the units for level 3. Unit development consists of several parts. The first is the visual part, then comes the setup, after which we move on to the logic, and the final stage is the narrative content.










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