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1 Day to go!! #indiegames #shmup #STG

New HUD:

We've updated the user interface. Added new components such as a special attack readiness indicator. Now the player also has access to information about how many points need to be collected before the bonus is released.

#GameArt #stg #shmup

Final Collision Art: Traffic is a vital part of any city's life. While RTB-Automatik aren't smart machines, they do keep traffic moving.

Art enemy unit RTB-Automatik.

#FinalCollision #Art #GameDesign #STG #Scifi #ClassicArcadeShooter

Work in progress: Smart weapon?

We've improved the P plasma cannon. The auto-targeting system has been replaced with a lockshot system. The weapon no longer randomly selects targets, but instead acts according to the player's choice.

#gameart #shmup #stg

Work in progress: Path system.

We have added a path system. Now our Units do not just fly, but can use drawn paths. The path system allows you to create more complex movement patterns.

#stg #gamedev #FinalCollision #shmup #GameArt #Action