Game
Granny: The Afterlife



2 years ago

Work in Progress.

What's new in this devlog?

- I added some foliage around the lab after the cyro-sleep

- I added some other things in game no one would notice in a photo.

- Right now i'm working on the story's progression and fixing the ambient changes..




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Cyclebreaker...

V1.2 is now in the works! (W.I.P.)

- New Enemy

- Slendrina and Slenderman will be separated

- AI Sight and Catch fixes

- The mall has expanded

- New puzzles to solve

- Fixed oil can's bugs and spawning

- Hiding spots

- So much more to come!

- Stay tuned.

Can you see your langauge?

Unfournately due to the font in-game; Chinese, Hindi, and Arabic are not supported.

Granny the mall now has a PC Port

V1.0.41

- More Atmosphere changes

- Slendrina Shake removed due to issues

- Eye glow removed for performance issues

- Changed more UI

- Fixed Slendrina's Animator

Lethal mines will be featured in the mall on harder difficulties. No second chances with these...

It will also be very cold...so you better stay warm...

More Progress of views on the City Remodel. I blurred them to not reveal too much but to give you an idea on how its going so far.

New Update coming in Mid-Spring, with 5 different new endings and many improvements.

Already working on an update.

There will be 2 new Campaigns in this update

"Accept The Afterlife" and "Free The Curse"

I will also try to:

- Make days/lives

- Pickup and drop + hearing ai

- Subupdate soon with easier helicopter boss for the main campaign

Finished Menu completely. The game will have hidden documents to find filled with lore and achievements to collect. The burning the teddy will also return with a reworked chase sequence at the end, along with granny's struggle mechanic.