Game
Granny: The Afterlife



1 year ago

Work in Progress.

What's new in this devlog?

- I added some foliage around the lab after the cyro-sleep

- I added some other things in game no one would notice in a photo.

- Right now i'm working on the story's progression and fixing the ambient changes..




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It's cold...

"Rehab isn't for the weak."

New Update soon. This might be the last.

Already working on an update.

There will be 2 new Campaigns in this update

"Accept The Afterlife" and "Free The Curse"

I will also try to:

- Make days/lives

- Pickup and drop + hearing ai

- Subupdate soon with easier helicopter boss for the main campaign

New Update coming in Mid-Spring, with 5 different new endings and many improvements.

Okay finee I'll do it :3

It's gonna take a few months to work on though, Great things take time to grow, and make.

More Progress of views on the City Remodel. I blurred them to not reveal too much but to give you an idea on how its going so far.

My Progress for V1.1 remodel: - Trainstation done?

- Lab done?

- Higher floors done?

- Underground done?

- New areas done?

- City done?

The game will look better butter and lag less in this update. There will be 4 new endings. stay tuned.

Cyclebreaker...

V1.0.41

- More Atmosphere changes

- Slendrina Shake removed due to issues

- Eye glow removed for performance issues

- Changed more UI

- Fixed Slendrina's Animator

V1.2 is now in the works! (W.I.P.)

- New Enemy

- Slendrina and Slenderman will be separated

- AI Sight and Catch fixes

- The mall has expanded

- New puzzles to solve

- Fixed oil can's bugs and spawning

- Hiding spots

- So much more to come!

- Stay tuned.