Game
Pub Sim

2 years ago

Working hard on animations right now, trying to get the 'look' of a bored Patron just right




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Development is coming along nicely, got customer AI to come in, order a specific drink and pay for it. Cashier system is also working. It's all going a little too well... If you're a fan of these types of games hmu with ideas and I'll see if I can do it.

New cleaning system is now in place, the dirtiness directly affects how much dust is in the air and eventually how well you're rated by your customers.

Fairly new to animation but I can't recommend Cascadeur enough. Made a minute-long animation of a guy waiting to be served at a bar and I think it's turned out rather well if I do say so myself

Managed to get more done today for the building system and computer UI, got it to work now so you can purchase furniture, place it and AI will then go and use it. Almost feels like a game of some kind

So I've managed: Cleaning, Building, basic stock management and customer AI. I now bring you... Texture painting! Any suggestions on what comes next?

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Showing off player 2 😎

What do you think?

Rockin the Guitar, an Axe like Guitar I made for my Uni project

Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.

it happens