Game
Slime Shift
2 years ago

Working on 2 new Mechanics (Crawling and Ground Pounding) and at the moment crawling breaks the jump




0 comments

Loading...

Next up

Forgot this was here lol, I recently finished animations and mechanics for the game. Still isn't very playable yet unfortunately. I'll try to be more active here from now on!

Slime shift is playable, I'm just missing a tutorial. So while that gets worked on, here's a video of a random thing I had saved.

What you all think

Finished work on the emotions of a new character for the tank universe

Microsoft Windows XP Unprofessional (windows logo prototype)

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Terraria

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

Path of Kami, running around the shrine area

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!