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1 year ago

Working on a fishing system for this game. Using Unity's raycast & line renderer system. Will try to give the player as much feedback as possible for the fishing rod. I want to make it addicting and satisfying.

#fishing #gamedev




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Yes, this game involves tile building in isometry, in case that wasn't clear.

Working on something. Might turn it into a full thing.

Here is split screen in action. #gamedev #localmultiplayer

I got an early version of fishing working. It's a bit rough but it works. It has a bit of polish, a rarity system, and cancel + fail logic. Been working on this for a couple days. #fishing #gamedev

Testing out some local multiplayer things. #localmultiplayer #couchcoop #gamedev

Feature creep killed my last project, working on something new now.

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

Path of Kami: The Evolution of the Lore

Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖

https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…

The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve