Next up
the movement script isn't right, but the camera's working!
made some progress with a new enemy sprite :P
making a humanoid, today
This is a door open script for @CreatorOfNightmares
- 'Cube (2)' has a box collider and is ticked 'Trigger = true' -
- put the script on the character -
Hope this can help
earlier, I was using a 'player.transform' in my movement script
trying to make everything a bit more fluid, I updated it to work with rigidbody.velocity. It took a while to figure out, but, now, it's got a greater variety of capabilities :)
working on an spinning arm that'll hold a cube and yeet it out of existance
Have you been waiting for a tiny game? Well, the wait is over!
Just put this sprite in the game and it turned out pretty well. I'm going to try to put a restart button on the fail screen. fingers crossed that it works!
here's the camera script and what got changed on the movement script
(if you use it, make sure to have a parent object with a camera child, and a parent player object with a player child. use a character controller)
trying to make a jump script, forgot to implement gravity :0















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