Game
Don't Get Over It
7 years ago

working on building a world


5d09d0036c864.png

so my procedural tile brush was left in a broken state. but i’ve started working on the world that’s gonna be the final world. this first area is gonna be the easy area to explore. i’m planning on releasing the first development build this Friday. i’ll leave up the preview build as it’s own build.

i’m basically updating a bunch of the systems so the development build will probably be mostly incomplete for a bit. so i might keep it locked behind an access key till it’s more ready. mostly so that anybody who’s going to try the game will get a version i feel comfortable leaving as a stable build.

i’m mostly just setting up rule tiles and drawing tilemaps. i still plan on using more found images as i go…. with the areas that are built entirely out of found images being the more challenging areas.

5d09d0066faef.png
5d09d009355d7.png
5d09d00c14edf.png


0 comments

Loading...

Next up

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Chiaki Nanami!

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

Terraria

Shuiro Haname. #Commission

Commission for @ShuHaname

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!

A sneak peek at the new OST, can you guess what this song will be used for? 🤔

Got some fun collectibles in our game, Path of Kami!

Aston Martin Vantage 2019

Day 4, Achieved

#AstonMartin #FastChallenge #speedmodeling