Game
Employee Simulator
3 years ago

Working on improving the way I manage the dialogues with a custom node editor, and then I'll implement the save system. When both things are done, things will go fast story and gameplay wise.




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Drink feature WIP ! The kitchen is almost fully working. Can't wait to work on AI, it'll be fun to code. The game's page will be updated in a few minutes too to match the current game's state. Available to wishlist on Steam!

After weeks of work, bug fixes and a ton of optimizations, I finally have a bug-free (afaik) game with an extended map and improved gameplay. New places like a shop, a bank or houses have been added to improve the gameplay, story, and the difficulty.

I'm happy to say that the demo of my game is out. You can download it from my page! Do not hesitate to say what you think of it. Playable in FR and EN. If you want to do a video, please tell me!

AIs are working and are fully autonomous to complete orders from customers ! One is doing french fries, the other is doing ice cream.

Some new 3D models, new AI with a modulator system, new textures using AI (stable diffusion), and some improvements gameplay-wise. Starting to add new things like trash bin and knives.

Restaurant customisation is not something you can skip, because as you progress through the game, you will unlock new stuff to place.

Here are 3 different layouts.

My custom node editor is working wonderfully. It will be a good friend when working on dialogues! #Unity

The game is in a good way for becoming playable, all the core is developed and functional. Still maybe several weeks then I will release a demo! Here I reworked the outside for a better rendering.

A bunch of screenshots from my upcoming demo, available on Steam by the end of the month! (see The Mangotronics Employment Collection)

It'd be important to determine which items are used (but not locked, you can still use them) by AIs to avoid disturbing them during their job!