Next up
trying to make a jump script, forgot to implement gravity :0
Here are some earlier photos of the tutorial level before it got a sky :3
Look out! It's..... MOVING WATER 0W0 (still requiring a shader / texture :P)
earlier, I was using a 'player.transform' in my movement script
trying to make everything a bit more fluid, I updated it to work with rigidbody.velocity. It took a while to figure out, but, now, it's got a greater variety of capabilities :)
walking animation done ;P
working on some low-poly character rigging:
making a humanoid, today
Little update of everything:
Portals are tough to make, and it's taken a few days to figure it out. I had decided to take a short break from the complexity and got wrapped up making a tiny maze game. It's pretty fun :)
Here's Florrel! (left is what she use to look like :D)
the movement script isn't right, but the camera's working!
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