Next up
working on an spinning arm that'll hold a cube and yeet it out of existance
Here's Florrel! (left is what she use to look like :D)
trying to make a jump script, forgot to implement gravity :0
This is a door open script for @CreatorOfNightmares
- 'Cube (2)' has a box collider and is ticked 'Trigger = true' -
- put the script on the character -
Hope this can help
here's the camera script and what got changed on the movement script
(if you use it, make sure to have a parent object with a camera child, and a parent player object with a player child. use a character controller)
earlier, I was using a 'player.transform' in my movement script
trying to make everything a bit more fluid, I updated it to work with rigidbody.velocity. It took a while to figure out, but, now, it's got a greater variety of capabilities :)
making a humanoid, today
Arm can now hold cube. Now, we need to increase its spin and yeet this outta existence
working on some low-poly character rigging:
Here are some earlier photos of the tutorial level before it got a sky :3
1 comment