Game
Perry's Dungeon
6 years ago

working on player movement. next, i'll try implementing a few lights, then a basic shader. also, stairs have officially been added :) no more ladder climbing level transitions




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earlier, I was using a 'player.transform' in my movement script

trying to make everything a bit more fluid, I updated it to work with rigidbody.velocity. It took a while to figure out, but, now, it's got a greater variety of capabilities :)

Finally got a move script going. This has double jump and running along with a three second stamina. There's a little lag that spikes here and there, probably due to so many 'Time.deltaTime's running. I'll try and fix it a bit later on. Here's the script:

here's the camera script and what got changed on the movement script

(if you use it, make sure to have a parent object with a camera child, and a parent player object with a player child. use a character controller)

This is a door open script for @CreatorOfNightmares

- 'Cube (2)' has a box collider and is ticked 'Trigger = true' -

- put the script on the character -

Hope this can help

the movement script isn't right, but the camera's working!

Arm can now hold cube. Now, we need to increase its spin and yeet this outta existence

Here are some earlier photos of the tutorial level before it got a sky :3

making a humanoid, today

Here's Florrel! (left is what she use to look like :D)

Little update of everything:

Portals are tough to make, and it's taken a few days to figure it out. I had decided to take a short break from the complexity and got wrapped up making a tiny maze game. It's pretty fun :)