Next up
here's the camera script and what got changed on the movement script
(if you use it, make sure to have a parent object with a camera child, and a parent player object with a player child. use a character controller)
Little update of everything:
Portals are tough to make, and it's taken a few days to figure it out. I had decided to take a short break from the complexity and got wrapped up making a tiny maze game. It's pretty fun :)
Arm can now hold cube. Now, we need to increase its spin and yeet this outta existence
working on an spinning arm that'll hold a cube and yeet it out of existance
trying to make a jump script, forgot to implement gravity :0
Look out! It's..... MOVING WATER 0W0 (still requiring a shader / texture :P)
Thanks everyone for helping 'Perry's Dungeon' grow to be a better a game than I could've made on my own! Special thanks to @overratedblueberrystudios (on gamejolt) for making some sweet logo art! Make sure to go check them out :D
walking animation done ;P
the movement script isn't right, but the camera's working!
he looking like a lizard
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