6 years ago

Working on puzzle platformer where you can swap player with blocks.

https://gamejolt.com/games/warpswap/489470




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Hi everyone! I finally made a demo for my FPS. I tried to create really fast and chaotic FPS with some rogue-lite elements. It would be cool if you check out this demo. I hope you guys like it! https://gamejolt.com/games/force-reboot/661955

Hi everyone! I finally made a demo for my FPS. I tried to create really fast and chaotic FPS with some rogue-lite elements. It would be cool if you check out this demo. I hope you guys like it! https://gamejolt.com/games/force-reboot/661955

Just added web version so you can try my game right in browser!

https://gamejolt.com/games/warpswap/489470

Play @pm-studios ' Bandit Trap Open Beta!

Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.

Complete quests based on the game!

Play the beta: https://bit.ly/BanditTrapBeta

Just updated my demo! I'm working on a fast-paced FPS Roguelite called Force Reboot. You can try it here: https://gamejolt.com/games/force-reboot/661955

This week's Fan Art Friday celebrates Bandit Trap! Accept the quest in your quest log to get started.

Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta

Don't miss out on your chance to complete our #AetherAndIron quests and get trophies!

Complete the quests in your quest log.

Play the demo & wishlist now: https://bit.ly/AetherAndIron

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.