
Next up
Art piece for commissioned music, going up tomorrow! very cool. very ensconce.
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Devday 14: When do you know a game is ready to ship? Picture the Titanic. Great ship. Then, do the opposite of what that did, and you should be good. #Devruary uwu
What scares me most about releasing a game? Probably the fear of nobody enjoying it. Cliche I know, but I feel like it would be a shame for all that progress to go unplayed, even if it was a small platformer game. #Devruary
This week's Fan Art Friday celebrates Bandit Trap! Accept the quest in your quest log to get started.
Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta
'So what have you been up to?'
I been busy, slow and steady stuff. But check it! :
This is the first footage recorded for my game, almost done getting movement down. Then? Portals.
tiny icons
can you name them all
'Time' - I believe this is what they call 'vent art'
Time management has never been easy. Always feels like I should be doing something. Makes it hard even to sit around doing nothing. Lately I've been leaving my phone next to the charger; it helps.
'HotnCold' I tried just using random brushes with random colors. then i put steak on pizza. Yep.
Also, how to avoid burnout? Play cool games.
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Seriously though, taking a step back to play other works gets my creative juices flowing again.
Art is your weapon. Garen is your champion.
Silence the competition in Opera GX’s First Stand Art Contest.
Submit artwork featuring Garen for a chance to win cash prizes & get your creation turned into an official GX Mod.
'Take' - A quick try at sharper lines, trying to get a sense of depth perception. A little wonky but its more of a drawing excercise anywho.
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By far the most useful tool in all of my experience while developing Games? Documentation. #Devruary










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