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35
3 years ago

Working on the Fireteam overhaul (lost old save), the game runs slower because I'm recording and that means the recoil is crazy high, and the blur is so much it feels like you're playing an fps in your dream.

alot of core improvements, AND DELTA TIME!!!




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Next up

3d bsp engine for tactical urban ( Tachyon 3 ) releasing alpha around summer

this will replace 2.5d fm and consolidate Tachyon 2 + FPS engine

Officially starting tachon 3, i finished my 3d bsp prototype, dont worry about the picture showing slight imperfections in the sorting, i prevented the algorithm from doing any splitting and it works better than painters already, and is much faster

OCTOBER 13 2026

Rough idea of what it might be, i still have alot of work left to do. I have my exams coming up so i wont be able to upload another demo in a while

(Optimizations will mainly be the stuff ill work on for a bit so nothing worth posting till its done)

SGI-STRIKE REMASTERED - WEAPON DEMO

i got balls

Are you sure?

I got dynamic object deletion and insertion working without memory bloat (that used to be the issue I had to overcome with the way I handled objects)

now i can start on the weapon modelling

Death animations and blue torch.

New terrain engine for an upcoming 3d fps game