
Working on the Fireteam overhaul (lost old save), the game runs slower because I'm recording and that means the recoil is crazy high, and the blur is so much it feels like you're playing an fps in your dream.
alot of core improvements, AND DELTA TIME!!!
Next up
Officially starting tachon 3, i finished my 3d bsp prototype, dont worry about the picture showing slight imperfections in the sorting, i prevented the algorithm from doing any splitting and it works better than painters already, and is much faster
credit to @ringneck333 for alot of the assets and the tarkov hud
OCTOBER 13 2026
Rough idea of what it might be, i still have alot of work left to do. I have my exams coming up so i wont be able to upload another demo in a while
(Optimizations will mainly be the stuff ill work on for a bit so nothing worth posting till its done)
SGI-STRIKE REMASTERED - WEAPON DEMO
Im starting on the 3d weapon models now, ive got a good base framework for the terrain
i got balls
Death animations and blue torch.
3d bsp engine for tactical urban ( Tachyon 3 ) releasing alpha around summer
this will replace 2.5d fm and consolidate Tachyon 2 + FPS engine












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