So, we put the project on hold for a few weeks but we’re getting back to work on it now. Making efforts to make content present within the game more original and our own work with a slightly larger dev team. (This means we’re making efforts to use original art and a unique soundtrack)
I’ve personally found a few ways to optimize and clean up the flow of the game and am learning more as I go along. Next release should have more path progression and hopefully better optimization. Depending on how things work out we may have some more original source material, but at this time we cannot guarantee that.
Thanks for following the development of our shitty meme game.
-Claus
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