I’ve rewrote the code for the spinning attack.
It’s way more optimized and manageable for me (the previous one was a bit of a mess, to be honest ;) ).
The main focus was to make sure I have the control I need on the camera (precise movement, field of view, tilting … etc) during all the animation.
I’ll be releasing an update when I’ll have the basic combat mechanics in. I still have no idea when it’ll happens, sorry :)
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