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24 days ago

Working on the store menu for Champion of Lore. 💼

Experimenting with a system where dismantling items could convert into knowledge.
Still early and still prototyping in Unity.

#gamedev #indiedev #wip




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Crafting Sayri’s power 🃏

Early card evolution from sketch to final artwork — focused on visual identity rather than gameplay effects.

Still a work in progress for Champion of Lore, our turn-based, deck-building strategy game

#gamedev #indiedev #carddesign

Working on one of the early enemies for Champion of Lore: the Chonchon. 🦉

Video shows part of the visual evolution, from early sketches to the first in-game version. Still WIP and still in Unity.

#gamedev #indiedev #wip

Working on Equipment (WIP) 🛡️

Items aren’t just extras for us. They’re tools that open new options and change how you approach a situation.

Still very WIP, but already shaping how the game is played.

#ChampionOfLore #IndieGameDev #GameDev #WIP #Devlog

Final cover for Champion of Lore.🎨

From sketches and silhouettes to composition and the finished piece. A small but meaningful milestone for the team.

#gamedev #indiedev #wip

Crafting Kanna’s Power (WIP) ⚡

Early work on Kanna’s cards. Seeing an effect trigger in-game changes how you think about the character. Still very WIP.

#ChampionOfLore #IndieGameDev #GameDev #WIP #Devlog

A First Look at our Champion: Kanna (WIP)

Early concept explorations for Kanna. We loved how the poncho looked… until we had to animate it 😂 Still WIP — just finding her identity one layer at a time.

#wip #gamedev #indiedev #conceptart

Working on items for Champion of Lore. 🛡️

Just exploring how they look and how they support the heroes in combat.

Small advantages without getting in the way of the deck or the turn-based strategy.

Still WIP.

#gamedev #indiedev #wip

Kanna in Motion (WIP)

First time seeing Kanna move. Some things worked right away. Others didn’t 😅 That’s part of the process. Still WIP.

#ChampionOfLore #IndieGameDev #GameDev #WIP #Devlog

Where the journey begins. 💾 Early work on the main menu and save system in Unity — save slots, loading progress, and deleting runs.

This is the first screen players interact with in Champion of Lore. Still a work in progress.

#gamedev #indiedev #unity

Developing Kanna’s Dash (WIP) 💨

The dash started simple, but small tweaks changed everything. Speed, distance, timing — little things that shape how Kanna feels to play. Still very WIP.

#ChampionOfLore #IndieGameDev #GameDev #WIP #Devlog