Game
Why the Hell did we Only Bring 1 Gun
4 years ago

WTHWB1G Update 0.3.1 (Beta Build)

Hello again! We have finally finished all the base mechanics! We have also added a few new enemies. Anyways as per usual please read the article for more info!


Controls Player 1 Player 2

Movement : WASD IJKL

Shooting : G '

Jumping : Spacebar Right Ctrl

Gun throw : E O

Move lock : C .

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Current, we have added a pause menu which can redirect the player to the main-menu, we have also finished level 1 through 3 which have a miniboss at the end of the latter's level. Currently though, as the 4th till the last level has not been done yet, the player will be stuck at the end of the 3rd level after defeating the boss by stepping on it, we plan to improve the boss by assigning a clearer indicator and symbols to help make the game player easier. Anyhow, this is currently all for this patch, thank you very much for reading, have a good day and stay tuned!



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We did made some diagrams :)

> Core Loop Design

> Session Diagram

Also we figured out how to use Git kinda, it was a disaster.

Our friend has once again descended from the heavens to help us with another character redesign! This time is Character#2 who is still unnamed.

He is also the one who drew our new banner.

Artist: Sea

IG: @s.seatha

Here are some mock visuals by one of our designers.

Artist: Aun

WTHWB1G ver 0.1.0 (Engine proof build)

Hello everyone! As you can see we have finally posted the very first build of the game! This build is currently very buggy. Please read the article for more info on the bugs and the controls of the game.

Devlog #1 Engine-Proof

Hello guys! Here is our first devlog of Project Lost Memory, we are proud to present our first barely functional version of the game with most of the prototype of the core design implemented, please read the article for more info!

Today we will start Pre-Production of: Why the Hell did we Only Bring 1 Gun.

Here are some enemy concepts made by Sea. We want the game to have a "wacky" feel to it with some of the enemy designs to match our story.

Artist: Sea

IG: @s.seatha

Here is the control map for our game, it is shown as a DualShock controller here, but every controller will work exactly the same.

The Ver.2 Controls is nice in my opinion, but nothing is final yet, we still have to test the controls and make adjustments.

Our friend from the art department redesigned Character#1 (named Champ, after our Coder) for us! Thank you!!!

Artist: Sea

IG: @s.seatha

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