Next up
uwu
oh no
If anyone is curious about the amount of foes to defend yourself against that will be in this game, I'll definitively say: more than a dozen.
For clarification: The 1st thing I've done for Fredi's 1 & will do for this one is designing the characters. Getting the simple things out of the way 1st just seems like the easier thing.
sonic r :D
Eh, decided to show a bit of the map for this game. It might look like more of the same (as in: the same as Fredi's 1), but I assure you: It'll be way different.
(oh, and the random stuff is to simply cover up the rest, cuz surprises & stuff)
I'm not sure if I'm alone on this, but: the redesigns for SMG4/SMG3 have grown on me. I never really hated them, but I also didn't have a clear opinion on them. Taking a look back at them, however... they're pretty alright, in my opinion.
Finished all the phone calls for this... The annoying part is over, now all that's left for me is the AI-ness of the Fredi 2 peeps & some other stuff, which may or may not include some sort of cheat menu, wink wink ;)
Okay, I find it odd how sometimes, when I check up on Rivals of Aether after downloading some stuff from the workshop, the placement of some of these characters/stages gets pushed back & I don't know how that happens.
rare Super Sonic L
(if you couldn't tell: yes, I only got the 'Sonic Gems Collection' just for Sonic R. I am so fucked right now :D)
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