Game
Dragonian: The Imbalance of Sierr
10 years ago

Yet another bug fix.


Like all my other bug fixes, you can transfer your old save files into this one.
This bug fix is for making sure buying bombs and shurikens actually gets you those bombs and shurikens. (…boy, I feel stupid.) Then again, you probably never noticed.
…also, there was a minor glitch with one of the NPC’s dialogues… Fixed!
Anyway, while I’m here, what do you think of the game so far?



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If there's going to be a save feature in my game, I might as well give the players their own kind of Level Select so they can replay it any way they want.

I know I should work on that boss, but still...

Welcome to Space.

...not much going on here, is there?

Looking through some old files again. Apparently, I've been making games since 2006, at least. My high school days.

My pixel art sucked back then, but I kept at it, and didn't post games until 2010.

...and yes, that IS Slasher Kabuki.

One of the bonus stages will be a top-down stage where you try to stop the Demolition robots from smashing the summer home.

...but I don't know whether or not failing a bonus stage should "count". I think the worst bonus stages in gaming are mandatory.

Why a chrome sphere for this logo? Because I wanted to.

What happens in the "O" usually changes from game to game. Cybosaurs had Sinistar, Shiro Ninja had , Shiro Ninja Mayhem had Pirate Jack, Dragonian had the cast of Staff of Laria, and so on.

Animation testing, again.

I map animations to keyboard buttons, then figure out the AI. Character movement is tied to the animations before adding the AI.

...and that's why I think a fighting-game mode can be programmed in this game.

Now going through the animation process. This could take a while.

It's kind of a wonder how Treasure managed to pull a front-facing boss moving sideways at least twice.

When I was young and ambitious, I tried making a game called XSF Force. One element you might find (but not implemented) is this guy's talking head and body.

He's a reporter named Mr. Snyder.

I could reuse these GFX, if I clean 'em up a bit.

I have noticed and am fully aware of the similarities between my Robot Maid game and my previous Ninja games.

It shouldn't hurt to lean into it, but not go too far. It should still have its own identity.

What this guy has to do with both, figure it out.

Well, I was looking through some old files, and found some cool stuff.