Game
Dragonian: The Imbalance of Sierr
9 years ago

Yet another bug fix.


Like all my other bug fixes, you can transfer your old save files into this one.
This bug fix is for making sure buying bombs and shurikens actually gets you those bombs and shurikens. (…boy, I feel stupid.) Then again, you probably never noticed.
…also, there was a minor glitch with one of the NPC’s dialogues… Fixed!
Anyway, while I’m here, what do you think of the game so far?



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The only things that carried over from the original sketch for little Timmy are his dapper outfit (which kinda makes him look like Richie Rich) and Astro Boy's nose.

Adding that bit of chub from the sprite made his face even more like Astro's.

I think we might need more levels, but I could be wrong.

Either way, Christmas Sweater Simulator 2 is on its way.

Concept art time!

Early on, Tiel had a backpack because in the fic she was originally created for, she was going on an adventure along with Rick. That's why I was kinda attached to her.

I'm gonna give this game an animated billboard.

Yes it IS unusually low-res, just like real billboards.

You know how some anime shows like to turn characters into chibis for over-the-top reactions?

Normally, I'd avoid doing this, since that's like a Disney Princess doing a wild take. Since Sam is more like a '90s anime character, she gets a free pass.

When doing mugshots, sometimes, it's a combination of both my initial sketch and my sprite.

I'm committed to his ridiculous head shape.

Not the most mindblowing thing I've done so far, but I wanted to try it out.

That sounds nice and all, but I think I'd better write what I know, and not just go with the poll's results for making my game. No offense.

That frizzy hair is easier to draw by hand than in pixel art.

While Pinafore is influenced by '80s characters, Sam is influence by '90s characters. It might be hard to tell any difference.

If you're worried about whether or not a setting doesn't feel realistic in a platform game's camera angle, treat it like it's a stage play. They're never that realistic, but we buy into them all the same.