Like all my other bug fixes, you can transfer your old save files into this one.
This bug fix is for making sure buying bombs and shurikens actually gets you those bombs and shurikens. (…boy, I feel stupid.) Then again, you probably never noticed.
…also, there was a minor glitch with one of the NPC’s dialogues… Fixed!
Anyway, while I’m here, what do you think of the game so far?
Next up
Despite anything resembling better judgment, and this not going into any demos, I decided to implement a swinging mechanic.
I got it working. You can control the swing (loosely), and can stretch and retract the arm. It even adds a bit of momentum.
Possible default protagonists, Charlie (guy with hat) and Bonnie (girl with dress). Using a similar palette, because I can.
I would alter the faces, but I like appeal, and without the pixel-noses, they'd look like chibis at that size.
Sometimes, the hardest thing when designing a boss is scaling its AI and collision boxes so the player actually stands a chance.
That being said, Clampor's finally implemented, ready to take on this little stretchy lady.
Why, yes, programming an elephant IS hard. Making its eyes blue is a lot easier, but I'm not doing that.
I also had to make sure it's a robot elephant, specifically, because this is a robot circus, and it's unethical to use real elephants.
Two-level demo for Robot Maid P-NA-4 is here!
...but the game's still not in active development right now.
What a bunch of clowns.
First you draw parts, then program a rig for animation.
I need to work on the "What does this guy actually do" part.
I figured out an easier way to program arranging angles on a rig.
It involves choosing which body part to move, then using the mouse to calculate an angle.
Namely, angle= point_direction(x, y, mouse_x, mouse_y).
Well, I was looking through some old files, and found some cool stuff.
I don't know if I went too far, or not far enough. The hand-clamps work, but that's not being demonstrated here.
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