Game
Bryant’s Revenge (A Very Hard Boss Fight Runner 2)
2 years ago

Ykw? I’ve added a questions h channel for stuff about the game, even this early, so people can ask about some stuff about it and I’ll probably answer your questions about it.

Feel free to ask anything in this channel or in the comments




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Reworking Running & Boosting

I also decided to name the ingame units to Gizmeters cuz why not? I also decided to name it that because of one of my dog's name's being Gizmo

Old vs New

This is the code that draws the boxy looking geometry, new one has a bit more math but I'll take more horizontal code than vertical if you know what I mean

Another reason why tilesets can be tedious is that I have to get every single tile into it's own individual sprite

The urge to completely add single tag on instead of the ones I need for just now

Yes I'm using a spreadsheet for this, this is how serious I'm getting when I pull out Excel

Testing out a new move! This move is for all characters

Actually YKW? I think we can do it, I'd have to make another slope type but it won't be to hard since it uses the same formula

I look back of my past Scratch past a bit weirdly nowadays

I may have been cringe but at least I somehow managed to meet pretty cool people lol

Reworking on how Tile Indexes

Very much numbers

Like originally the front corners of the slope were divided into 2 triangle tiles, which I have no idea why I even did that

Leavin this here for ya'll

Before you say anything, yea I know TW already has a built in Tween extention, but when I use it with the project, it makes it run a lot slower since it's running on it's own loop, so I have to make my own one in engine, but this site is a lifesaver