Next up
Reworking Running & Boosting
I also decided to name the ingame units to Gizmeters cuz why not? I also decided to name it that because of one of my dog's name's being Gizmo
Old vs New
This is the code that draws the boxy looking geometry, new one has a bit more math but I'll take more horizontal code than vertical if you know what I mean
Another reason why tilesets can be tedious is that I have to get every single tile into it's own individual sprite
The urge to completely add single tag on instead of the ones I need for just now
Yes I'm using a spreadsheet for this, this is how serious I'm getting when I pull out Excel
Testing out a new move! This move is for all characters
Actually YKW? I think we can do it, I'd have to make another slope type but it won't be to hard since it uses the same formula
I look back of my past Scratch past a bit weirdly nowadays
I may have been cringe but at least I somehow managed to meet pretty cool people lol
Reworking on how Tile Indexes
Very much numbers
Like originally the front corners of the slope were divided into 2 triangle tiles, which I have no idea why I even did that
Leavin this here for ya'll
Before you say anything, yea I know TW already has a built in Tween extention, but when I use it with the project, it makes it run a lot slower since it's running on it's own loop, so I have to make my own one in engine, but this site is a lifesaver










2 comments