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BIG NEWS!! (Depends on your definition of big I guess) All enemies' (as of planned) AI have been fully completed! Things will be tweaked here and there, as well as a few bug fixes, but all planned enemies are now fully coded and ready to be added!
Greyboy reffers to his placeholder name in the files
Sorry for the lack of updates! Alma Mater, Being my first game, had SUPER unorganised coding.
I kept putting it off, but I have officially began recoding all of the game so far. To apologise for the slowdown, here is a peek at what is to come.
Looking forward to working on this project, Hoping I can get something playable at some point, Development has been going pretty good, more updates will come as I add things
LOOK AT THIS AWESOME FANART BY https://www.instagram.com/boxedtuna/ I LOVE THIS SO MUCH THANKS FOR THE SUPPORT!! FOLLOW THEM NOW!
Made a mod out of my remixes of the base game songs.
This is a little passion project of mine, so support is really appreciated <3 https://gamejolt.com/games/funkinfresh/720064
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
"Thanks guys for endless hours of fun." 👍
(My first fan art. Read the article, please.)
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
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