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GIGA STREET FIGHTER II: The Final Round Deluxe Plus: A Windows PowerPoint Port Of “ULTRA STREET FIGHTER II: The Final Challengers” For PPT 2016+
7 years ago

You Can Now! FINALLY! Get A Taste Of The Honest To Goodness, True, Ultimate, Final Game Engine, With Its First Official Demo, And The First Of More Than One As Well!


“I just came here for the longplay!”

Don’t worry “Jaders™”, we’ve devised a much more efficient way to complete the development of this game, and now we are working around the clock to see it through to release! It most likely won’t be ready until after The Newyear’s Ball drops, but with that being said, we just might be able to get it to you by the second anniversary of the release of the Nintendo® Switch™!

For those of you whom haven’t been following along with our many, many, development videos, but whom have in fact played either of the two betas, you shall most likely hardly recognize the final build’s infrastructure, from its controls; down to its sounds, music, and voice files; but we promise you that this is the exact same “GIGA STREET FIGHTER II: The Final Round” that we started developing over a year ago. It’s just gone through a whole bunch of changes, both in its paint job, and under the hood!

Anyway, we do plan to release more demos, like one of the full Ryu Campaign, before releasing the final version of the game, so be sure to check back every now and then for that.

Also, we’re curious: do you like the changes we’ve made, like how smoothly the game now animates, and how much more responsive we’ve made the controlls? Please don’t be afraid to let us know in Comments.

Please enjoy, and as always, “Happy Jading!™”



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