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Version v4.0 is live.

- 5 BGMs, 10 SFX.

- Improved monster AI.

- New monster.

- Larger bars with clear damage text.

- Pause screen with Save and Load.

- Skills menu

And more!

Windows download on the game page. #StellariaANewHome #Stellaria #indiedev

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Damage numbers are in - red on hits, black 0 on blocks, gray miss on whiffs.

Quick before vs after clip.

Feedback welcome on size/opacity. #StellariaANewHome #Stellaria #RPG

Post-demo polish:

- fixed loading/idle jitter

- health/stamina +20%

- combat tuned (rarer spawns, longer aggro, more EXP, smaller buffs, faster enemies)

- UI/art tweaks.

Next: WASD, ESC, skills menu, new monster + events.

#Devlog #Stellaria #RPG #IndieDev

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Added working EXP bars to the skills menu in Stellaria: A New Home.

Feels smoother and easier to track progress now!
#StellariaANewHome #Stellaria #monogame #indiedev

After v4.0, players shared great feedback:

add next/prev in tutorial, allow T/Esc to close menus, fix collisions, and maybe add running.

Feels great hearing the game looks better than before. Tuning these next.
#StellariaANewHome #Stellaria #monogame