Just got Blender 4.1's VR viewport working and loaded up Phobia: Long Hours' office. Despite the lack of textures and gameplay functions due to it being a modern version of Blender, it looked GOOD.

Man, I'm looking at the recommended polycounts for character models in Unreal Engine 5 (even 4) and they're insane compared to what I have to limit my models to.

Like I'm literally stuck in 2009 game optimization.

Hoping to learn more UE5 someday!

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teaser 1

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Wow.....