William Giacinti begins to disassemble computers at age 13. Since the first use of the Commodore machines his passion for video games is geared towards the creative aspect.
The desire to create a "pixel world of his own" led him to study the first aspects of programming and 3D graphics.
It specializes in modeling beginning to use 3D Studio R4 for dos. The passage from the pre-rendered graphics than real-time was natural.
In 2001 he wrote a highly successful guide for Microsoft XNA framework, aimed at those who had never tried to plan but as he had a recurring dream to create a video game.
Ensued also a guide for the 3DS Max, for anyone who had never tried to model first.
He works for a long time as a creator of dynamic web sites, flash, php, database ... But this work does not realize it as he would like.
The switch to Unity 3D engine gave greater boost to your creativity. After a few months gave birth to Liquidum, a sucess asset for Unity. They followed by many other works, such as asset Blurred Tires and Isometrium asset, up to the decision to create a team for the creation of the world which he had never forgotten.
Are being created the Artistic Minds.

Technological skills:

  • Programming languages: C #, Actionscript, Javascript, XNA framework, HTMP, php, SQL and other.

  • Autodesk 3D Studio (Modelling, texturing, rigging, animation)

  • Adobe Photoshop
    (textures, sprites, logos and map creation)

  • Unity 3D
    (Depth knowledge of all aspects of Engine. Five years of intensive programming experience)

  • Game designers
    (plots, storyboards and quests development)

William [WILEz] Giacinti personal site: www.wilez.it

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Developer's Games

Star Shiftby WILEz
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