Hey, I’m a game developer who’s been building and creating in Unity 3D for a long time now. I care a lot about the details — not just how things look, but how they feel. I’ve built systems from scratch like coin collection, dodge rolling, jump and stamina mechanics, weapon switching, and a custom skateboard throw/collect system that I’m proud of. I use Unity’s new Input System, TextMesh Pro for UI, and I make sure everything plays smooth with good animation flow and player control.

I don’t just drop assets in and move on — I test, polish, and always try to improve. I want my systems to work right, feel right, and make sense for the player. Whether it’s the logic behind a trigger zone or how the UI switches weapons when the player throws the skateboard, I make sure it all works together cleanly.

I’ve spent a lot of time learning and fixing things the hard way, but that’s what made me better. I’m not afraid to dig into problems until I get the result I want. I always keep pushing the project forward, and I enjoy finding creative ways to make my game systems more fun and responsive.

If you're checking this out, thanks — and if you’re into building cool stuff or solving tricky game dev problems, we’d probably get along well.

sk8ing and relaxing